Sunday, November 20, 2011

Filling out the sheets


PLAN THE PRODUCT / SOLUTION:

                         

Create a timeline showing what you will do. Include people, hardware, and software. 
 


Step One

Task:                                                                                                    Date due:               

Process:












Step Two

Task: Test the game myself                                                                                                    Date due:               

Process: Try the game see what i can improve











Step Three

Task: Work on the project                                                                                                   Date due:               

Process: Continue to work on what i can on the project









Step Four

Task: Get feedback from teacher                                                                                                    Date due:               

Process: Ask Mr Holmes to give me advice about what i should change to make better.









Step Five

Task: Finish as much as i can for the game                                                                                                   Date due:               

Process: Finish anything i can by the end of the day










Step Six

Task: Have my game evaluated                                                                                                    Date due:               

Process: Ask several people to play it and tell me what they think about it.


Sunday, November 13, 2011

Questions

 Other

What are some good things about it

What are some bad things

How is the layout

Is this info useful

Any ideas for improvement


 Mine
List some negative and positive things about the game

What did you enjoy the most

What was the most useful thing you learned

Can this information help you later on in life

Any suggestions to make it better

Does this info change the way you look at games

Thursday, November 10, 2011

11/11/11

I have worked on the project i have made some texts to teach about the game

Thursday, November 3, 2011

kodu

What do i know: how to make a good first person
The difficulty

Amount of enemies

the Plot

Variation of enemies

Variation of weapons

The reaction and intelligence of AI.


What do i want to teach: how to make that game successful

Who is the audience: M5 maybe D1

How will i teach it: I will show an example of when it is too much, not enough, and just good enough. Using kodu

I chose these topics because to me they are the simplest and most significant aspects in a game.